Method function IGDIPlus.IGPGraphicsPath.AddBezierF(Single;Single;Single;Single;Single;Single;Single;Single) : TGPGraphicsPath

From Mitov Wiki Doc
Jump to: navigation, search

This is a Beta Read Only version of this page. Please review and send recommendations to mitov@mitov.com. We will enable the editing as soon as we are happy with the overall Wiki site.

Class: IGPGraphicsPath

Contents

Syntax

Delphi:

function AddBezierF( x1 : Single, y1 : Single, x2 : Single, y2 : Single, x3 : Single, y3 : Single, x4 : Single, y4 : Single ) : TGPGraphicsPath;

C++ Builder:

TGPGraphicsPath __fastcall AddBezierF( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 );

Visual C++ (MFC):

AddBezierF(  x1,  y1,  x2,  y2,  x3,  y3,  x4,  y4 );

Summary

Adds a Bézier spline to the current figure of this path.

Description

Call this method to add a Bézier spline to the current figure of this path.


Example:

The following example creates a TGPGraphicsPath object path, adds a Bézier spline to path, closes the current figure (the only figure in this case), and then draws path.

var
  AGraphics : IGPGraphics;
  APath : IGPGraphicsPath;

begin
  AGraphics := TGPGraphics.Create( ACanvas );
  APath := TGLPath.Create();

  APath.AddBezierF( 50.0, 50.0, 60.0, 20.0, 70.0, 100.0, 80.0, 50.0 );
  APath.CloseFigure();

  // Draw the path.
  graphics.DrawPath( TGPPen.Create( aclRed ), APath );
end;

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox