Event ALCommonPlayer.TALCommonPlayer.OnProgress

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=== Delphi: ===
 
=== Delphi: ===
 
<code>
 
<code>
'''property''' OnProgress : [[Type ALCommonPlayer.TALAudioProgressEvent|TALAudioProgressEvent]] '''read''' FOnProgress '''write''' FOnProgress;
+
'''property''' OnProgress : [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' FOnProgress;
 
</code>
 
</code>
  
 
=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' [[Type ALCommonPlayer.TALAudioProgressEvent|TALAudioProgressEvent]] OnProgress = { '''read'''=FOnProgress,  '''write'''=FOnProgress };
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'''__property''' [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress,  '''write'''=FOnProgress };
 
</code>
 
</code>
  

Revision as of 20:30, 10 June 2013

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Class: TALCommonPlayer

Contents

Syntax

Delphi:

property OnProgress : TLPProgressEvent read FOnProgress write FOnProgress;

C++ Builder:

__property TLPProgressEvent OnProgress = { read=FOnProgress, write=FOnProgress };

Summary

Player progress notification event.

Description

Use this event to get notified about the progress of the player. The event will be called every time a new audio frame is generated.

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