Pin ALASFLogger.TALASFLogger.InputPin

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=== Delphi: ===
 
=== Delphi: ===
 
<code>
 
<code>
'''property''' InputPin : TALOWAudioSinkPin '''read''' FInputPin '''write''' FInputPin;
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'''property''' InputPin : [[Class ALStreamTypes.TALOWAudioSinkPin|TALOWAudioSinkPin]] '''read''' FInputPin '''write''' FInputPin;
 
</code>
 
</code>
  
 
=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' TALOWAudioSinkPin * InputPin = { '''read'''=FInputPin,  '''write'''=FInputPin };
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'''__property''' [[Class ALStreamTypes.TALOWAudioSinkPin|TALOWAudioSinkPin]] * InputPin = { '''read'''=FInputPin,  '''write'''=FInputPin };
 
</code>
 
</code>
  

Revision as of 20:29, 10 June 2013

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Class: TALASFLogger

Contents

Syntax

Delphi:

property InputPin : TALOWAudioSinkPin read FInputPin write FInputPin;

C++ Builder:

__property TALOWAudioSinkPin * InputPin = { read=FInputPin, write=FInputPin };

Summary

The Audio Input Pin of the component.

Description

AudioInputPin is the audio input pin of the component.

You can connect this pin to any pin providing audio data.


Delphi example:

ALASFLogger1.InputPin.Connect( ALWavePlayer1.OutputPin );

C++ Builder example:

ALASFLogger1->InputPin->Connect( ALWavePlayer1->OutputPin );

Visual C++(MFC) example:

ALASFLogger1.InputPin.Connect( ALWavePlayer1.OutputPin );

Visual C++/CLI example:

asfLogger1->InputPin->Connect( wavePlayer1->OutputPin );

C# example:

asfLogger1.InputPin.Connect( avePlayer1.OutputPin );

VB example:

ASFLogger1.InputPin.Connect( WavePlayer1.OutputPin )

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