Pin ALOggPlayer.TALOggPlayer.ClockPin

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(Automated Syncronization with Documentation)
 
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=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' TOWClockSinkPin * ClockPin = { '''read'''=FClockPin,  '''write'''=FClockPin };
+
'''__property''' TOWClockSinkPin ClockPin = { '''read'''=FClockPin,  '''write'''=FClockPin };
 
</code>
 
</code>
  
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this way provide external clock for the frame playing. In
 
this way provide external clock for the frame playing. In
 
order to use external clock you must set the [[Property ALOggPlayer.TALOggPlayer.ClockSource|ClockSource]] to
 
order to use external clock you must set the [[Property ALOggPlayer.TALOggPlayer.ClockSource|ClockSource]] to
[[Enum item LPComponent.TSLClockSource.csExternal|csExternal]]. If there is a higher level pump in the chain such
+
[[Enum item SLTypes.TSLClockSource.csExternal|csExternal]]. If there is a higher level pump in the chain such
 
as hardware device the ClockPin will be ignored. The highest
 
as hardware device the ClockPin will be ignored. The highest
 
level pump in the chain serves as a master pump and obtains
 
level pump in the chain serves as a master pump and obtains
 
full control of the pumping.
 
full control of the pumping.

Latest revision as of 00:11, 26 June 2013

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Class: TALOggPlayer

Contents

Syntax

Delphi:

property ClockPin : TOWClockSinkPin read FClockPin write FClockPin;

C++ Builder:

__property TOWClockSinkPin ClockPin = { read=FClockPin, write=FClockPin };

Summary

The external clock pin for the player.

Description

You can connect a clock capable source pin to this pin and this way provide external clock for the frame playing. In order to use external clock you must set the ClockSource to csExternal. If there is a higher level pump in the chain such as hardware device the ClockPin will be ignored. The highest level pump in the chain serves as a master pump and obtains full control of the pumping.

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