Event MLDSPlayer.TMLDSPlayer.OnProgress

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=== Delphi: ===
 
=== Delphi: ===
 
<code>
 
<code>
'''property''' OnProgress : [[Type SLFilterTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' SetOnProgress;
+
'''property''' OnProgress : [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] '''read''' FOnProgress '''write''' SetOnProgress;
 
</code>
 
</code>
  
 
=== C++ Builder: ===
 
=== C++ Builder: ===
 
<code>
 
<code>
'''__property''' [[Type SLFilterTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress,  '''write'''=SetOnProgress };
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'''__property''' [[Type SLTypes.TLPProgressEvent|TLPProgressEvent]] OnProgress = { '''read'''=FOnProgress,  '''write'''=SetOnProgress };
 
</code>
 
</code>
  

Revision as of 20:28, 10 June 2013

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Class: TMLDSPlayer

Contents

Syntax

Delphi:

property OnProgress : TLPProgressEvent read FOnProgress write SetOnProgress;

C++ Builder:

__property TLPProgressEvent OnProgress = { read=FOnProgress, write=SetOnProgress };

Summary

Player progress notification event.

Description

Use this pin to get notified about the progress of the player. The event will be called every time a new frame is generated.

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