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Audio generators:
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Generates Tone(Sine Wave), Triangle or Rectangle signal.
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Generates pseudo-random Audio data samples.
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Generates pseudo-random Audio data samples with a Gaussian distribution.
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Win32 API Components:
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Captures audio data from an input device such as Microphone, Modem, or TV/Radio Tuner.
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Outputs audio data via audio output device such as Speakers, Line Out, or Modem.
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Stores Wave Audio Files.
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Plays Wave Audio Files.
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Raw (unformatted) audio logger
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DirectShow components:
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Capture audio data from an input device such as Microphone, Modem, or TV/Radio Tuner, using DirectShow.
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Outputs audio data via audio output device such as Speakers, Line Out, or Modem using DirectShow.
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Stores Audio Files using DirectShow.
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Plays Audio Files using DirectShow.
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Stores Audio Files in Advanced Systems Format(ASF and WMA) using Windows Media Encoding
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New: New: Plays ASF and WMA Audio Files.
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Audio compressor
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Audio decompressor
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Broadcasts Advanced Systems Format(ASF and WMA) streams over Internet using Windows Media Encoding.
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Audio combined input/output components:
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Multi channel ASIO input output device.
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Ogg components:
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Ogg format audio logger
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Ogg format audio player
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Compression components:
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Audio compressor
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Audio decompressor
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Compresses audio data using Vorbis compression.
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Decompresses Vorbis compressed audio data.
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Compresses audio data using Speex compression
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Decompresses Speex compressed audio data.
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Audio filters:
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User defined generic filter for Audio Data Buffers.
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Generic generator
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Amplifies the input signal by multiplying it with a coefficient
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Mixes two or more audio signals
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Implements a Graphic Audio Equalizer
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Removes the DC component from the audio signal
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Delays the signal by a specified number of samples
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Takes a snapshot(Sample) buffer of the audio data and sends it to the component output.
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Enables or disables the audio buffers to go trough. Works as On/Off switch for the audio passing trough the component.
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Performs a feedback or feedforward Comb filter over the input signal.
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Performs a LowPass filter over the audio signal.
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Performs a HighPass filter over the audio signal.
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Performs a BandPass filter over the audio signal.
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Performs a BandStop filter over the audio signal.
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Direct Media Objects Audio Filters:
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Performs (DMO) DirectX Media Object effect filter operations
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Converters:
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Converts Wave Audio Data Buffers into Real Data Buffers
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Converts Real Data Buffers into Wave Audio Data Buffers
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Rearranges the samples into buffers with a specified size
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Splits the audio channel into mono channels
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Merges multiple mono channels into a single multi channel stream
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Meters:
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Implements a VU(Volume Unit) Meter
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Implements a PPM( Peak Programme Meter) Meter
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Implements a RMS (Root Mean Square) Meter.
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Other:
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Implements multi channel queued switch. Allows fast switch between multiple audio sources
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Allows access to the Windows system mixer
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Transformations:
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Performs a multi channel spectrum operation
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The following MediaLab component is included:
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New: DirectShow graph display.
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The following PlotLab components are included as well:
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Plot type scope component.
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Waterfall component.
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The following TimingLab component are included:
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Provides clock for other components.
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Implements a Watch Dog Timer.
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Allows other threads to generate main thread notifications.
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The following SignalLab component is included as well:
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Generic Real filter
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Generic Real generator
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Generic Binary Filter
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New: Generic filter for Real(double) Matrix Data Buffers
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Generic Binary generator
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Pairs multiple data buffers together.
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Changes the output range of the signal.
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Detects levels in the input signal.
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New: User defined generic filter for Real(double) values
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New: User defined generic generator for Real ( double ) values
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The following layers are included in AudioLab and can be added in the TVLDraw component:
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Layer drawing a scope component.
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Layer drawing a waterfall component.
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The following component elements are included in AudioLab and can be added in composite InstrumentLab or PlotLab controls:
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A scope component element.
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A waterfall component element.
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The following matrix elements are included in AudioLab and can be rendered inside TILMatrixDisplay:
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A scope matrix element.
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A waterfall matrix element.
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