OpenWire is a VCL technology
for visual software development with VCL components. It introduces special type of properties named Pins. The pins can be connected to each other, and are capable of sending data and state
information from component to component, allowing the building of complex applications with Zero lines of code.
The OpenWire VideoLab is a set of components, based on OpenWire 2.x for fast video processing. They allow fast complex video manipulations with zero lines of program code. VideoLab is a subset of a
larger component development project. As the scope of the project expanded the VideoLab was separated as a logical stand alone subset of components for video
manipulation.
The OpenWire VideoLab is a set of components, based on OpenWire 2.x for fast video processing. They allow fast complex video manipulations with zero lines of program code. VideoLab is a subset of a
larger component development project. As the scope of the project expanded the VideoLab was separated as a logical stand alone subset of components for video
manipulation.
The OpenWire VideoLab Visual C++ Editioon
is a set of components for fast video processing. VideoLab VC++ Edition is based on OpenWire 2.x and the VCL for Visual C++
technologies . They allow fast complex video manipulations with almost zero lines of program code. VideoLab is a subset of a larger component development project. As the scope of the project expanded the VideoLab was separated as a logical stand alone subset of components for video
manipulation.
The OpenWire VideoLab is a set of components, based on OpenWire 2.x for fast video processing. They allow fast complex video manipulations with zero lines of program code. VideoLab is a subset of a
larger component development project. As the scope of the project expanded the VideoLab was separated as a logical stand alone subset of components for video
manipulation.
The OpenWire SignalLab is a set of components, based on OpenWire 2.x for fast digital signal processing. They allow fast complex signal manipulations with zero lines of program code. SignalLab is a subset of a
larger component development project. As the scope of the project expanded the SignalLab was separated as a logical stand alone subset of components for signal
manipulation.
The OpenWire SignalLab is a set of components, based on OpenWire 2.x for fast digital signal processing. They allow fast complex signal manipulations with zero lines of program code. SignalLab is a subset of a
larger component development project. As the scope of the project expanded the SignalLab was separated as a logical stand alone subset of components for signal
manipulation.
The OpenWire VisionLab is a set of components, based on OpenWire 2.x for basic computer vision. They allow motion detection and object tracking with zero lines of program code. VisionLab is a subset of a
larger component development project. As the scope of the project expanded the VisionLab was separated as a logical stand alone subset of components for basic
computer vision.
Can your Delphi show you the opened files in a nice easy to use form ? Well kind of. Click Ctrl+B and you will see what I mean. Here is the solution. Download the updated version of the BufferListExpert and copy it to your Delphi/Bin directory. Then start Delphi, go to the editor and click Ctrl+B. You will love it !
Can your C++ Builder show you the opened files in a nice easy to use form ? Well kind of. Click Ctrl+B and you will see what I mean. Here is the solution. Download the updated version of the BufferListExpert and copy it to your C++Builder/Bin directory. Then start C++Builder, go to the editor and click Ctrl+B. You will love it !
The BMSpinEdit component has a guage under the edit box, and shows a track bar when pressing the button next to it. Looks very much alike the edit boxes in PaintShopPro and some other similar programs. Works with floating point values. Try the demo exe and you will love it :-)
Thanks to Mauro Venturini now there is a Delphi version of the BMSpinEdit component available :-) . Thanks to Karsten Lehnart there are some fixes and improvements in the Delphi version. Thank you Mauro and Karsten !
Open and SaveAs dialogs with media preview. 2 seconds after clicking on a media file and the file will be played inside the preview area in case it is a movie, or in case of sound you will hear it. Drop it inside your application and enjoy fast end easy media file selection.
Button which can have any shape. Uses the shape of a transparent bitmap. Nice relief view. Highlight clouds and more. Many nice options and custom sounds effects. Now the sound effects are separated into TBMWave component, which allows many buttons to be customized at once ! Now the good part is that the sound can be part of the executable or not and the decision can be made depend of the size of the .WAV file. Now supports action lists for BCB 4.0.
Create forms of any shape in your project. Any transparent bitmap can be used to shape your form. Just drop this component, select a bitmap and run your program. It can’t be more simple than that. You can even stratch the image and the form will be stratched as well. Can’t belive ? Don’t wait ! Download and test it your self. It’s free and with full source code !
Do You need of splitter in Your program ? There are so many of them on the web, but if You do need of keeping the same percent when the form resizes or to do have dynamic hint with the current percent inside, no luck. Even when You decide to hide one of the views for a while You are in trouble. Well this component solves this problems for You. Try this and I guess You are gonna like this. Now with new features as a collapsing button and dynamic update.
Have You ever wonder how to put OnIdle event for couple of forms ? This is not a problem any more. With this component You can put OnIdle event for every form, even couple of OnIdle events in one and the same form if You do need of. Simply drop TFormIdle in Your form and set the OnIdle event.
Do you need of a fast and easy access to a image ? The TCanvas::Pixels property is so slow ... You can use the device independant bitmap, but what huge amount of work is this... Well here it is the TDIBAcess component. Just link this to a TImage or descendant component, call the BeginUpdate method and voala. Easy and fast access trough the TDIBAcess::Pixels property to any of the pixels. Call EndUpdate and the picture has been updated. It’s never been so easy. So enjoy and create a lot of image processing applications.
PageControl, with the capability to show a transparent bitmap on each page caption. In this one, the image is owned by the sheet, so it's easier to menage, and even to do drag and drop sheets between different page controls. each page can have different color or background bitmap ( Stretched ot tiled ). Different colorization rules ( Active/inactive page) Different bitmap, when the page is active, or the cursor is over, and even automatically highlights the bitmaps, when the cursor is passing over and grays them when the page is unselected. Inserted and Shadowed text and images as well as showing a nice color cloud around the hot tracked text. Nice cloud animation efect ! Now even the page control it self can have different color. Supports the new BCB 4.0 button styles. See how it looks like ! Now supports various sound effects !
Set of components for making a controlled by TreeView or ListView preview. Support timeout and Invalidate / Validate / Update optimization. The preview can be controlled from one or few ListViews or / and TreeViews. Now supports global OnChange, and OnDelete evens.
Do you need to write a multithreaded applications ? Are you annoyed of writing lines and lines of code for threads synchronization and CriticalSections for data protection ? Would you believe that the thread is just a click away ? Well here it is, the TBMThread is a native VCL component implementing everything you do need to create the thread and the synchronization, just dropping the component on the form. Sounds great, right ? And it’s not all. Here is the Thread group now. Just set couple of therads to point to one and the same group and you can control and monitor all of them. Well this is a beta version. Even more fun is ahead. So enjoy. Does have a component package.
This is my gift for the DELPHI users ! The same component as above, but as native Delphi version. All the latest C++ Builder capabitilies are now supported :-)
Do you need to show an animated gif image on your form ? This component is exactly for you. Just drop it on your form, select the image and enable the animation. The component has been initialy based on the Rx gif component and has been modified to work propertly, and faster. Supports rally transparent gifs.
Obsolete BCB 1.0 components
This components’ been designed for BCB 1.0 they are still useful sometime in BCB 3.0, but not very often. They are coming with a very limited support and
are not any more subject of future development.
TNewBkg
V2.0
04/15/1999
CB 1.0 CB 3.0 CB 4.0 CB 5.0
Have You ever had flicker
problems ? This component solves the problem for many BCB components. Simply put the component to a form and set it's BkgOwner property to the component which shouldn't redraw its background.
In addition You can set OnBackgrondDraw event to draw something on the background for You.
This component solves the flicker problem for the BCB forms. Simply put the component to a form which shouldn't redraw its background. (Requires TNewBkg )
This component solves the flicker problem for the BCB Panels. It's working as a Panel, except that it's drawing it self faster and it is not redrawing its background.